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| Available Enchantes |
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Hodierna's Lilt (string/percussion) |
| First
Circle. This enchante will increase the healing
ability of all listeners in the room. It may be played
on a stringed or percussion instrument. |
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Eye of Kertigen (sung) |
| Second
Circle. This enchante will allow you to see most
hidden and invisible people in the room. It may only
be sung. |
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Faenella's Grace (chant) |
| Fourth
Circle. This enchante will increase your ability to
teach others. Unlike other enchantes, it can be sung in
a room with other bards. It must be chanted. |
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Rage of the Clans (chant) |
| Sixth
Circle. This enchante will cause all listeners to
be roused toward fighting better in combat. It must be
chanted. |
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Redeemer's Pride (chant) |
| Eighth
Circle. This enchante will cause all listeners to
better defend against fear spells. It must be
chanted. |
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Drums of the Snake (percussion) |
| Eleventh
Circle. This enchante will endow a bonus to survival
skills unto all listeners. It must be played on a percussion
instrument. |
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Albreda's Balm (chant) |
| Fourteenth
Circle. This enchante will cause all listeners who are
not part of your group to be calmed on a failed will versus
will. It must be chanted. |
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Meraud's Blessing (string/percussion) |
| Seventeenth
Circle. This enchante will lend a bonus to the harness
ability of all listeners. It may be played on a stringed or
percussion instrument. |
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Nexus (string/percussion) |
| Twentieth
Circle. This enchante will temporarily raise the magical
power in the room, with an emphasis on elemental magic. It
may be played on a stringed or percussion instrument. |
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Eillie's Cry (chant) |
| Twenty-fourth
Circle. This enchante will, at the cost of your spirit's
life and your special bardic talent, send out an image of where
you are to all Bards in the vicinity. ** Beware! This can
seriously shorten your depart time if you use it too much! **
It must be chanted. |
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Demrris' Resolve (chant) |
| Twenty-eighth
Circle. This enchante, if your will and talents are strong
enough, sends an image of doom to the minds of those not in your
group. Unlike the others, this enchante does not cycle. Beware
the cost to your own body. It must be chanted. |
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Naming of Tears (chant) |
| Thirty-sixth
Circle. This enchante will give all those in your group
an increased ability to defend themselves in combat. It must
be chanted. |
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| Planned Enchantes |
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Damaris' Lullaby |
| No
Circle Defined. This enchante will put all listeners
not joined to the caster asleep on a failed will versus
will contest. |
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River of Time |
| No
Circle Defined. This enchante can speed up/slow down the
flow of time around the bard, and the resulting actions of
creatures or people. |
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| Future Enchantes |
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Blessings of the Fae |
| No
Circle Defined. (Was: Little / Bigger / Huge Blessings) This
enchante will create an illusionary creature, the strength of which
is determined by the skill of the Bard. |
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Chadatru's Guard |
| No
Circle Defined. Weaves a shield of sound around the Bard and
their group which provides protection against ranged attacks.
Each cycle of the enchante regenerates the shield, while each hit
to the shield reduces its power and protective strength. |
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Glythtide's Joy |
| No
Circle Defined. This enchante will afford the Bard and anyone
in their group a resistance to magic, both from monsters and other
members of the eleven races. |
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Voice of the Poet (sung/chant) |
| No
Circle Defined. Allows the Bard to perform another enchante
that requires an instrument, regardless of the damage to their
arms or hands. This is a very taxing enchante to perform - the
more damage present, the more difficult it is to maintain the Voice.
NOTE: The limbs MUST at least be present (however mangled) to be
able to hold the instrument. |
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Widow's Wail (sung/chant) |
| No
Circle Defined. This enchante will cause all listeners who are
not part of your group to run in fear on a failed will versus
will. |
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